Affluent Gaming Experience Could Fail Gamification in Education: A Review

The presence of gaming natives has drawn our concern on their response to gamification in education and effect of gamified learning material. This study intends to critically review pitfalls and criticism of gamification in education, particularly on the evil side of simplification, essence of hedon...

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Main Authors: Chee, C. M., Wong, D. H. T.
Format: Article
Published: Taylor & Francis Ltd. 2017
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Online Access:http://eprints.utm.my/id/eprint/81142/
http://dx.doi.org/10.1080/02564602.2017.1315965
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spelling my.utm.811422019-07-24T03:34:47Z http://eprints.utm.my/id/eprint/81142/ Affluent Gaming Experience Could Fail Gamification in Education: A Review Chee, C. M. Wong, D. H. T. L Education (General) The presence of gaming natives has drawn our concern on their response to gamification in education and effect of gamified learning material. This study intends to critically review pitfalls and criticism of gamification in education, particularly on the evil side of simplification, essence of hedonic feelings of game, and effect on learning motivation for the purpose of shedding light on how to enhance its existing engagement model. In addition, this paper also pinpoints common fallacy of pursuing gamification among educators and practitioners and challenges faced by gamification designers. Throughout the review, it is suspected that affluent gaming experience could dampen the effectiveness of gamification and future research endeavour is called for validating such effect. Taylor & Francis Ltd. 2017 Article PeerReviewed Chee, C. M. and Wong, D. H. T. (2017) Affluent Gaming Experience Could Fail Gamification in Education: A Review. IETE Technical Review (Institution of Electronics and Telecommunication Engineers, India), 34 (6). pp. 593-597. ISSN 0256-4602 http://dx.doi.org/10.1080/02564602.2017.1315965 DOI:10.1080/02564602.2017.1315965
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic L Education (General)
spellingShingle L Education (General)
Chee, C. M.
Wong, D. H. T.
Affluent Gaming Experience Could Fail Gamification in Education: A Review
description The presence of gaming natives has drawn our concern on their response to gamification in education and effect of gamified learning material. This study intends to critically review pitfalls and criticism of gamification in education, particularly on the evil side of simplification, essence of hedonic feelings of game, and effect on learning motivation for the purpose of shedding light on how to enhance its existing engagement model. In addition, this paper also pinpoints common fallacy of pursuing gamification among educators and practitioners and challenges faced by gamification designers. Throughout the review, it is suspected that affluent gaming experience could dampen the effectiveness of gamification and future research endeavour is called for validating such effect.
format Article
author Chee, C. M.
Wong, D. H. T.
author_facet Chee, C. M.
Wong, D. H. T.
author_sort Chee, C. M.
title Affluent Gaming Experience Could Fail Gamification in Education: A Review
title_short Affluent Gaming Experience Could Fail Gamification in Education: A Review
title_full Affluent Gaming Experience Could Fail Gamification in Education: A Review
title_fullStr Affluent Gaming Experience Could Fail Gamification in Education: A Review
title_full_unstemmed Affluent Gaming Experience Could Fail Gamification in Education: A Review
title_sort affluent gaming experience could fail gamification in education: a review
publisher Taylor & Francis Ltd.
publishDate 2017
url http://eprints.utm.my/id/eprint/81142/
http://dx.doi.org/10.1080/02564602.2017.1315965
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score 13.197875