Human movement representation in virtual environment using gaming software
Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual...
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2015
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my.unimas.ir.121032016-10-21T07:36:50Z http://ir.unimas.my/id/eprint/12103/ Human movement representation in virtual environment using gaming software Shahrol, Mohamaddan Syed Tarmizi, Syed Shazali Ana Sakura, Zainal Abidin Case, Keith T Technology (General) Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in different building layout. Two subjects (adult and older people) were selected as the virtual entities. Human movement at the bottleneck and non-bottleneck layout was presented in this paper as example of case study. Penerbit UTM Press 2015 E-Article PeerReviewed text en http://ir.unimas.my/id/eprint/12103/1/No%2038%20%28abstrak%29.pdf Shahrol, Mohamaddan and Syed Tarmizi, Syed Shazali and Ana Sakura, Zainal Abidin and Case, Keith (2015) Human movement representation in virtual environment using gaming software. Jurnal Teknologi, 77 (27). pp. 77-81. ISSN 1279696 http://www.scopus.com/inward/record.url?eid=2-s2.0-84950314304&partnerID=40&md5=763aee746407ea2bb62b4355658fad10 |
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T Technology (General) Shahrol, Mohamaddan Syed Tarmizi, Syed Shazali Ana Sakura, Zainal Abidin Case, Keith Human movement representation in virtual environment using gaming software |
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Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in different building layout. Two subjects (adult and older people) were selected as the virtual entities. Human movement at the bottleneck and non-bottleneck layout was presented in this paper as example of case study. |
format |
E-Article |
author |
Shahrol, Mohamaddan Syed Tarmizi, Syed Shazali Ana Sakura, Zainal Abidin Case, Keith |
author_facet |
Shahrol, Mohamaddan Syed Tarmizi, Syed Shazali Ana Sakura, Zainal Abidin Case, Keith |
author_sort |
Shahrol, Mohamaddan |
title |
Human movement representation in virtual environment using gaming software |
title_short |
Human movement representation in virtual environment using gaming software |
title_full |
Human movement representation in virtual environment using gaming software |
title_fullStr |
Human movement representation in virtual environment using gaming software |
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Human movement representation in virtual environment using gaming software |
title_sort |
human movement representation in virtual environment using gaming software |
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Penerbit UTM Press |
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2015 |
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http://ir.unimas.my/id/eprint/12103/1/No%2038%20%28abstrak%29.pdf http://ir.unimas.my/id/eprint/12103/ http://www.scopus.com/inward/record.url?eid=2-s2.0-84950314304&partnerID=40&md5=763aee746407ea2bb62b4355658fad10 |
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