Human movement representation in virtual environment using gaming software

Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual...

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Main Authors: Shahrol, Mohamaddan, Syed Tarmizi, Syed Shazali, Ana Sakura, Zainal Abidin, Case, Keith
Format: E-Article
Language:English
Published: Penerbit UTM Press 2015
Subjects:
Online Access:http://ir.unimas.my/id/eprint/12103/1/No%2038%20%28abstrak%29.pdf
http://ir.unimas.my/id/eprint/12103/
http://www.scopus.com/inward/record.url?eid=2-s2.0-84950314304&partnerID=40&md5=763aee746407ea2bb62b4355658fad10
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record_format eprints
spelling my.unimas.ir.121032016-10-21T07:36:50Z http://ir.unimas.my/id/eprint/12103/ Human movement representation in virtual environment using gaming software Shahrol, Mohamaddan Syed Tarmizi, Syed Shazali Ana Sakura, Zainal Abidin Case, Keith T Technology (General) Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in different building layout. Two subjects (adult and older people) were selected as the virtual entities. Human movement at the bottleneck and non-bottleneck layout was presented in this paper as example of case study. Penerbit UTM Press 2015 E-Article PeerReviewed text en http://ir.unimas.my/id/eprint/12103/1/No%2038%20%28abstrak%29.pdf Shahrol, Mohamaddan and Syed Tarmizi, Syed Shazali and Ana Sakura, Zainal Abidin and Case, Keith (2015) Human movement representation in virtual environment using gaming software. Jurnal Teknologi, 77 (27). pp. 77-81. ISSN 1279696 http://www.scopus.com/inward/record.url?eid=2-s2.0-84950314304&partnerID=40&md5=763aee746407ea2bb62b4355658fad10
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic T Technology (General)
spellingShingle T Technology (General)
Shahrol, Mohamaddan
Syed Tarmizi, Syed Shazali
Ana Sakura, Zainal Abidin
Case, Keith
Human movement representation in virtual environment using gaming software
description Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in different building layout. Two subjects (adult and older people) were selected as the virtual entities. Human movement at the bottleneck and non-bottleneck layout was presented in this paper as example of case study.
format E-Article
author Shahrol, Mohamaddan
Syed Tarmizi, Syed Shazali
Ana Sakura, Zainal Abidin
Case, Keith
author_facet Shahrol, Mohamaddan
Syed Tarmizi, Syed Shazali
Ana Sakura, Zainal Abidin
Case, Keith
author_sort Shahrol, Mohamaddan
title Human movement representation in virtual environment using gaming software
title_short Human movement representation in virtual environment using gaming software
title_full Human movement representation in virtual environment using gaming software
title_fullStr Human movement representation in virtual environment using gaming software
title_full_unstemmed Human movement representation in virtual environment using gaming software
title_sort human movement representation in virtual environment using gaming software
publisher Penerbit UTM Press
publishDate 2015
url http://ir.unimas.my/id/eprint/12103/1/No%2038%20%28abstrak%29.pdf
http://ir.unimas.my/id/eprint/12103/
http://www.scopus.com/inward/record.url?eid=2-s2.0-84950314304&partnerID=40&md5=763aee746407ea2bb62b4355658fad10
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score 13.1944895