Game-based learning of science subject for primary school / Siti Rafidah Muhamat Dawam ... [et al.]

(NSA) shows that only 19 percent of students in secondary level opted to a science stream since 2020. Among the contributing factors to the lack of interest related to this matter begin at the primary school level which is the uninteresting method of teaching and learning, and the extensive syllabus...

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Main Authors: Muhamat Dawam, Siti Rafidah, Rosli, Muhammad Alif Haikal, Mat Din, Mazura, Mansor, Shaifizat, Tajuddin, Taniza, Ali, Noor Rasidah
Format: Article
Language:English
Published: Universiti Teknologi MARA, Negeri Sembilan 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/89562/1/89562.pdf
https://ir.uitm.edu.my/id/eprint/89562/
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spelling my.uitm.ir.895622024-01-17T08:17:57Z https://ir.uitm.edu.my/id/eprint/89562/ Game-based learning of science subject for primary school / Siti Rafidah Muhamat Dawam ... [et al.] Muhamat Dawam, Siti Rafidah Rosli, Muhammad Alif Haikal Mat Din, Mazura Mansor, Shaifizat Tajuddin, Taniza Ali, Noor Rasidah Primary Education (NSA) shows that only 19 percent of students in secondary level opted to a science stream since 2020. Among the contributing factors to the lack of interest related to this matter begin at the primary school level which is the uninteresting method of teaching and learning, and the extensive syllabus that leads to difficulty of understanding. Current implementation of teaching and learning in this subject is conducted conventionally and less interactive. Thus, student find the subject is difficult to understand and unexciting. A game-based learning inspired by “Saidina” board game were constructed to attuned for this purpose, namely Saidina Sains Tahun 6 which consists of four challenging Science topics specifically, ‘Mikroorganisma’, ‘Interaksi Antara Hidupan’, ‘Pemeliharaan Dan Pemuliharaan’ and ‘Kestabilan dan Kekuatan’. The game is created to help year 6 students improve their understanding of science subjects on the above topics. A total of 20 respondents was involved in this pilot study whom 90 percent agreed that the procedure or game plan in this method of learning game is clearly described in the rules form with majority agreed that the game is easy to use. 95 percent respondents also support that the game can increase their knowledge in science subject, therefore agreed to use this game in the future and will recommend it to others. Universiti Teknologi MARA, Negeri Sembilan 2023 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/89562/1/89562.pdf Game-based learning of science subject for primary school / Siti Rafidah Muhamat Dawam ... [et al.]. (2023) INVENTOPIA 2023 EXTENDED ABSTRACT BOOK <https://ir.uitm.edu.my/view/publication/INVENTOPIA_2023_EXTENDED_ABSTRACT_BOOK/>.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Primary Education
spellingShingle Primary Education
Muhamat Dawam, Siti Rafidah
Rosli, Muhammad Alif Haikal
Mat Din, Mazura
Mansor, Shaifizat
Tajuddin, Taniza
Ali, Noor Rasidah
Game-based learning of science subject for primary school / Siti Rafidah Muhamat Dawam ... [et al.]
description (NSA) shows that only 19 percent of students in secondary level opted to a science stream since 2020. Among the contributing factors to the lack of interest related to this matter begin at the primary school level which is the uninteresting method of teaching and learning, and the extensive syllabus that leads to difficulty of understanding. Current implementation of teaching and learning in this subject is conducted conventionally and less interactive. Thus, student find the subject is difficult to understand and unexciting. A game-based learning inspired by “Saidina” board game were constructed to attuned for this purpose, namely Saidina Sains Tahun 6 which consists of four challenging Science topics specifically, ‘Mikroorganisma’, ‘Interaksi Antara Hidupan’, ‘Pemeliharaan Dan Pemuliharaan’ and ‘Kestabilan dan Kekuatan’. The game is created to help year 6 students improve their understanding of science subjects on the above topics. A total of 20 respondents was involved in this pilot study whom 90 percent agreed that the procedure or game plan in this method of learning game is clearly described in the rules form with majority agreed that the game is easy to use. 95 percent respondents also support that the game can increase their knowledge in science subject, therefore agreed to use this game in the future and will recommend it to others.
format Article
author Muhamat Dawam, Siti Rafidah
Rosli, Muhammad Alif Haikal
Mat Din, Mazura
Mansor, Shaifizat
Tajuddin, Taniza
Ali, Noor Rasidah
author_facet Muhamat Dawam, Siti Rafidah
Rosli, Muhammad Alif Haikal
Mat Din, Mazura
Mansor, Shaifizat
Tajuddin, Taniza
Ali, Noor Rasidah
author_sort Muhamat Dawam, Siti Rafidah
title Game-based learning of science subject for primary school / Siti Rafidah Muhamat Dawam ... [et al.]
title_short Game-based learning of science subject for primary school / Siti Rafidah Muhamat Dawam ... [et al.]
title_full Game-based learning of science subject for primary school / Siti Rafidah Muhamat Dawam ... [et al.]
title_fullStr Game-based learning of science subject for primary school / Siti Rafidah Muhamat Dawam ... [et al.]
title_full_unstemmed Game-based learning of science subject for primary school / Siti Rafidah Muhamat Dawam ... [et al.]
title_sort game-based learning of science subject for primary school / siti rafidah muhamat dawam ... [et al.]
publisher Universiti Teknologi MARA, Negeri Sembilan
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/89562/1/89562.pdf
https://ir.uitm.edu.my/id/eprint/89562/
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score 13.1944895