Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa

The traditional marble game is a stochastic game which is has random probability of distribution or pattern that may be analysed statistically but not be predicted precisely. It need to target which marble is the most suitable to shot accurately. The study of traditional marble game will be implemen...

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Main Author: Che Isa, Muhammad Izzat Imran
Format: Thesis
Language:English
Published: 2017
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Online Access:https://ir.uitm.edu.my/id/eprint/69623/1/69623.pdf
https://ir.uitm.edu.my/id/eprint/69623/
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spelling my.uitm.ir.696232022-11-02T06:50:52Z https://ir.uitm.edu.my/id/eprint/69623/ Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa Che Isa, Muhammad Izzat Imran Instruments and machines Electronic Computers. Computer Science Evolutionary programming (Computer science). Genetic algorithms Computer software Application program interfaces Configuration management Development. UML (Computer science) Software measurement Algorithms Database management The traditional marble game is a stochastic game which is has random probability of distribution or pattern that may be analysed statistically but not be predicted precisely. It need to target which marble is the most suitable to shot accurately. The study of traditional marble game will be implemented in a game prototype using Ant Colony Optimization (ACO). ACO technique is used for searching method in order to find the nearest marble that can be selected to be shot. Instead of get random value of position, ACO helps to optimize the nearest marble. Collision detection technique is one of a physic law that manipulate the movement and position of marble. The prototype is evaluated based on distance between initial position and selected marble position. The shortest distance is defined as best result. A set of data contains position of marbles is tested for ACO algorithm in the prototype. As the result, the accuracy of the shortest distance is moderate because number of marbles limited to fifty marbles. The more number of marbles, the higher the search accuracy. In future, traditional marble game can be applied with other search algorithm to optimize the solution 2017-01 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/69623/1/69623.pdf Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa. (2017) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Instruments and machines
Electronic Computers. Computer Science
Evolutionary programming (Computer science). Genetic algorithms
Computer software
Application program interfaces
Configuration management
Development. UML (Computer science)
Software measurement
Algorithms
Database management
spellingShingle Instruments and machines
Electronic Computers. Computer Science
Evolutionary programming (Computer science). Genetic algorithms
Computer software
Application program interfaces
Configuration management
Development. UML (Computer science)
Software measurement
Algorithms
Database management
Che Isa, Muhammad Izzat Imran
Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa
description The traditional marble game is a stochastic game which is has random probability of distribution or pattern that may be analysed statistically but not be predicted precisely. It need to target which marble is the most suitable to shot accurately. The study of traditional marble game will be implemented in a game prototype using Ant Colony Optimization (ACO). ACO technique is used for searching method in order to find the nearest marble that can be selected to be shot. Instead of get random value of position, ACO helps to optimize the nearest marble. Collision detection technique is one of a physic law that manipulate the movement and position of marble. The prototype is evaluated based on distance between initial position and selected marble position. The shortest distance is defined as best result. A set of data contains position of marbles is tested for ACO algorithm in the prototype. As the result, the accuracy of the shortest distance is moderate because number of marbles limited to fifty marbles. The more number of marbles, the higher the search accuracy. In future, traditional marble game can be applied with other search algorithm to optimize the solution
format Thesis
author Che Isa, Muhammad Izzat Imran
author_facet Che Isa, Muhammad Izzat Imran
author_sort Che Isa, Muhammad Izzat Imran
title Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa
title_short Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa
title_full Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa
title_fullStr Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa
title_full_unstemmed Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa
title_sort traditional marble game using ant colony optimization / muhammad izzat imran che isa
publishDate 2017
url https://ir.uitm.edu.my/id/eprint/69623/1/69623.pdf
https://ir.uitm.edu.my/id/eprint/69623/
_version_ 1748706023315603456
score 13.1944895