Perception, motivation and performance of students in food preservation technology course through game-based and gamification approach / Nurul Asyikin Md Zaki and Atikah Kadri

Interactive learning that involves students participation and cooperation has been reported to help develop creativity, problem-solving and critical thinking skills, which are among top ten skills needed in 2020. The incorporation of game-based and gamification in teaching and learning is an interes...

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Main Authors: Md Zaki, Nurul Asyikin, Kadri, Atikah
Format: Article
Language:English
Published: UiTM Press 2020
Online Access:https://ir.uitm.edu.my/id/eprint/65922/2/65922.pdf
https://ir.uitm.edu.my/id/eprint/65922/
https://journalined.uitm.edu.my/
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spelling my.uitm.ir.659222023-07-21T00:17:56Z https://ir.uitm.edu.my/id/eprint/65922/ Perception, motivation and performance of students in food preservation technology course through game-based and gamification approach / Nurul Asyikin Md Zaki and Atikah Kadri ijelhe Md Zaki, Nurul Asyikin Kadri, Atikah Interactive learning that involves students participation and cooperation has been reported to help develop creativity, problem-solving and critical thinking skills, which are among top ten skills needed in 2020. The incorporation of game-based and gamification in teaching and learning is an interesting approach to enhance students learning abilities and skills acquisition through fun and immersive learning experience. This study aims to examine the implications of game-based and gamification of learning towards students perception, motivation and performance in engineering students particularly for those who attended the Food Preservation Technology course. Positive improvements were seen through the implementation of the game-based and gamification of learning. Findings show that game-based and gamification prepared students with better grasp and retention of knowledge, hence they achieved better grades at the end of the semester compared to students that involved in traditional classroom teaching method. UiTM Press 2020-01 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/65922/2/65922.pdf Perception, motivation and performance of students in food preservation technology course through game-based and gamification approach / Nurul Asyikin Md Zaki and Atikah Kadri. (2020) International Journal of e-Learning and Higher Education (IJELHE) <https://ir.uitm.edu.my/view/publication/International_Journal_of_e-Learning_and_Higher_Education_=28IJELHE=29/>, 12 (1): 10. pp. 133-144. ISSN 2229-8223 https://journalined.uitm.edu.my/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
description Interactive learning that involves students participation and cooperation has been reported to help develop creativity, problem-solving and critical thinking skills, which are among top ten skills needed in 2020. The incorporation of game-based and gamification in teaching and learning is an interesting approach to enhance students learning abilities and skills acquisition through fun and immersive learning experience. This study aims to examine the implications of game-based and gamification of learning towards students perception, motivation and performance in engineering students particularly for those who attended the Food Preservation Technology course. Positive improvements were seen through the implementation of the game-based and gamification of learning. Findings show that game-based and gamification prepared students with better grasp and retention of knowledge, hence they achieved better grades at the end of the semester compared to students that involved in traditional classroom teaching method.
format Article
author Md Zaki, Nurul Asyikin
Kadri, Atikah
spellingShingle Md Zaki, Nurul Asyikin
Kadri, Atikah
Perception, motivation and performance of students in food preservation technology course through game-based and gamification approach / Nurul Asyikin Md Zaki and Atikah Kadri
author_facet Md Zaki, Nurul Asyikin
Kadri, Atikah
author_sort Md Zaki, Nurul Asyikin
title Perception, motivation and performance of students in food preservation technology course through game-based and gamification approach / Nurul Asyikin Md Zaki and Atikah Kadri
title_short Perception, motivation and performance of students in food preservation technology course through game-based and gamification approach / Nurul Asyikin Md Zaki and Atikah Kadri
title_full Perception, motivation and performance of students in food preservation technology course through game-based and gamification approach / Nurul Asyikin Md Zaki and Atikah Kadri
title_fullStr Perception, motivation and performance of students in food preservation technology course through game-based and gamification approach / Nurul Asyikin Md Zaki and Atikah Kadri
title_full_unstemmed Perception, motivation and performance of students in food preservation technology course through game-based and gamification approach / Nurul Asyikin Md Zaki and Atikah Kadri
title_sort perception, motivation and performance of students in food preservation technology course through game-based and gamification approach / nurul asyikin md zaki and atikah kadri
publisher UiTM Press
publishDate 2020
url https://ir.uitm.edu.my/id/eprint/65922/2/65922.pdf
https://ir.uitm.edu.my/id/eprint/65922/
https://journalined.uitm.edu.my/
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score 13.197875